March 5, 2012

Evolution of Animation - Getting to the Use of the Best 3D Software

Since the beginning of our history, humans have always wanted to originate images that try to originate the illusion of movement, whether for art or for fun.

First are the prehistoric cave drawings, which straight through the repetition of body parts of animals they wanted to emulate the running animals, such as a boar.

The 3D animation software have evolved over time, in the first animations were done in a very simple, focused look at a particular place which slowly exposed a series of images in sequence and because a feature of the human eye's retina known as persistence gives the sensation of movement whether object or living beings, is how they begin the long road to animation.




Later it was invented devices such as the black hole, the magic lamp and development use of these machines Muybride in the middle of 1872 and 1881 achieved decomposed into detach photographic images of a galloping horse in motion.

Over a track in the running horses, 24 cameras lined dark, each with its operator. To be a warning to operators establishment the photographic plates. Once loaded the 24 aircraft, it went to a horse track photographed themselves breaking the strings tied to the triggers of pinhole cameras.

After that there were other inventions and even Thomas Edison patented machines were encouraged to use many of the ideas described above.

But later on in the minds of two brothers who probably all have heard: Louis and Augustine Lumiere, presented a great invention known as the Cinematographer, a gismo capable of taking by the photographic recording and projecting piquant images on punched tape, real images. A team that makes use of many of the theories in former inventions, the animation is here where you can keep the form, because the photo features of the invention, which allow taking images frame by frame, like a camera, but with a large reel of thousands of frames.

Later after a argument of this invention that was seen by George Melies this was fascinated with this invention, wanted to buy that equipment along with gift 5 times its value but was refused Lumiere saying: "My friend, give me thank you. The gismo is not for sale luckily for you, it would ruin him. Could be exploited for some time as a scientific curiosity, but otherwise has no market future. "

But weeks later Melies did get another gismo similar to the one that started to make his first film. While filming, the movie accidentally paused and then continued to do normally. By projecting the film noticed the transformation of a bus in a hearse, so as Melies starts to come to be the expert in faking and today we named as the father of extra effects in movies.

According to official history, Stuart Blackton is considered the first producer of an piquant film called, humorous phases of funny faces in 1906. The film was shot frame by frame, drawn with chalk on a board and it took about 3000 pictures. This is the first time in the history of animation where a cartoon manages to make a wry face.

With the duct of time and experimentation of the technique were creating new forms of animation. It is said that John Bray tube exquisite idea of??using transparent sheets of celluloid in animation, working layer by layer, the fact is that Earl Hurd perfected the art of animation, the patent in 1915 the use of transparent sheets of celluloid to draw the images and overlay that would allow a fixed background piquant parts.

This recipe of work, enhanced by Raoul Barre, was who first notion of drilling the margins of the drawings, to ensure the stability of the images While camera shots.

In 1919 comes the illustrious Disney World, Disney in 1928, performs "Steamboat Willie" where, as here, the mouse starts to be consecrated as the most illustrious in cinema. This film was the first short film with synchronized sound. In 1932, Technicolor adapted from "Trees and flowers"

In 1935 the Turk Disney Multiplane perfected a kind of metal shelving can withstand many equally spaced glass plates to be on the respective land that painted cels, the filming angles, piquant to the differential approach, give a greater impression Depth: multiplane is born.

With the birth of the computer age kind of animation took another giant leap, the world being the first film they made and make greater use of these devices, remember that the first film which used computer-generated images was in Westworld (1973), easy graphics are used to represent a cowboy robot goes crazy, but in effect the use of computer-generated 3D images were used in the sequel of that movie called Futureworld (1976) that included a hand a computer-generated face by graduate students Edwin Catmull and Fred Parke at the University of Utah.

The coming of computers ended up with the limitations of traditional animation brought with him today, being able to scan the drawings, paint, assemble, edit the soundtrack and do the required production, causes a necessary reduction in costs, apart from its inquire for space and maybe time. The computers allowed a great improvement in piquant productions, and still pick to allow the technique to the filmmaker he pleases and if you also incorporate it pleases.

They also helped stop petition creations no longer required to be recorded on film, but it can take digital computer and treat it in a simpler way than before.

In the 90's came to films in cinemas entirely computer piquant features like Toy Story by Pixar and Disney, some time later, and that is now seen at close range strengthen 3D technology that continues to grow leaps and bounds day by day more and more software options allow for improvement of animation.

The coming of the Internet because of its speed, required the creation of new technologies that are adapted to this environment. Thus arose compressor developments and forms of animation that can originate it in the middle.

The coming of flash technology, revolutionized animation in the network, this is the creation of graphics using vectors with the possibility of animation, using layers, repetition of movements and hundreds of tools to originate animation in an easy and fast.

Hopefully this art does not always effect the pond and never grow the way it has done since its inception.

Technological improvement which we find ourselves today and the collection of industrialized software for entertainment of all kinds, allows the animation that much more within reach of any "normal" someone like me can build and create, but only something we must not forget, computers are not encouraging, but us. As the only limitations that remain are the ingenuity and talent.

Evolution of Animation - Getting to the Use of the Best 3D Software

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